Cosmic Stranger
A sci-fi post-apocalyptic RTS with roguelike elements.
The Game
A World After The Fall
One hundred years after civilization collapsed, a lone clone awakens to a world torn apart by four warring factions — each embodying a Horseman of the Apocalypse. Build your army by converting enemy units, uncover the truth of your origin, and face a revelation that changes everything.
Command 200-500 units simultaneously in epic real-time battles. Play solo or cooperatively with a friend through a branching narrative campaign, then test your skills in endless procedural challenges.
The Four Horsemen
Four unique factions, each with distinct aesthetics, units, and combat philosophies.
War — Human Gangs
Rust red scrap-metal warriors. Tribal warbands wielding salvaged weapons and crude vehicles. Overwhelming aggression and fearless charges.
Pestilence — Clone Soldiers
Sickly green biological horror. Mass-produced clones mutated beyond recognition. Endless numbers and toxic battlefield control.
Famine — Automation Robots
Matte black industrial machines. Originally built to feed humanity, now strip-mining the planet. Efficient, methodical, tragically purposeful.
Death — Hive Mind
Deep purple neural network. Absorbs consciousness into a collective. The most alien and terrifying faction — everything it touches becomes part of the whole.
Media
Concept art, early screenshots, and development snapshots.
Development Status
Cosmic Stranger is currently in active development, powered by the Flowing Fidelity engine. Follow our progress through the development timeline.
Engine Foundation
Core engine systems — Vulkan renderer, ECS, networking, pathfinding.
Core RTS Systems
Resources, buildings, unit production, fog of war, and RTS UI.
Content & Polish
Units, maps, AI opponents, and publisher demo build.
Continued Development
Campaign, cooperative mode, endless mode, and launch preparation.
Stay in the Loop
Follow development progress, get early access to media, and be the first to know when Cosmic Stranger is ready.